Introduction to 3D Modelling in Maya
Week 1 Regarding 3D Modelling, Autodesk Maya software is the industry standard, which is why the first class started with an introduction to 3D modelling in Maya and a brief introduction to its interface. The introduction began with an overview of the course and how it will help students gain knowledge and equip them with the skills required and needed in a prospective 3D artist for this industry. This module is practical in its approach and has project-based assignments meant to make the students more comfortable with the software (Autodesk Maya, Zbrush, Substance Painter, etc.) The module will cover all the related aspects involved in the modelling process such as 3d modelling, sculpting, UV mapping, shading, texturing, lighting and rendering. 3D Creation Pipeline Mind Map Week 2 For the second half, we did workshops designed and created to understand the various modelling aides available in Maya such as the deformers (Bend, Flare, Sine, Squash, Twist). We experimented wit...