Sculpting and Retopology
Week 5 We started with a brief exercise of creating a silhouette before we proceeded to Zbrush. This exercise was meant to help us understand the basic shapes that make a character. Before assigning another exercise, our professor gave us a rundown of Zbrush and its hotkeys and interface. We were to sculpt lips by ourselves on any available human head models from the asset library in Zbrush. First, I started by collecting reference images and putting them together using PureRef, great software to keep your pictures organised. You can choose and select the picture you like and simply drag and drop them into it. Because the interface was still relatively new, I decided to refer to a tutorial and follow it. The tutorial helped break down the available brush tools and the entire process in a few minutes. After getting more familiar with the brushes and the basic hotkeys, I tried sculpting the lips. For the second half of the class, to help us understand sculpting better, we watched a ...