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Showing posts from November, 2022

Sculpting and Retopology

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Week 5 We started with a brief exercise of creating a silhouette before we proceeded to Zbrush. This exercise was meant to help us understand the basic shapes that make a character.  Before assigning another exercise, our professor gave us a rundown of Zbrush and its hotkeys and interface. We were to sculpt lips by ourselves on any available human head models from the asset library in Zbrush. First, I started by collecting reference images and putting them together using PureRef, great software to keep your pictures organised. You can choose and select the picture you like and simply drag and drop them into it. Because the interface was still relatively new, I decided to refer to a tutorial and follow it. The tutorial helped break down the available brush tools and the entire process in a few minutes. After getting more familiar with the brushes and the basic hotkeys, I tried sculpting the lips. For the second half of the class, to help us understand sculpting better, we watched a ...

UV Mapping and Introduction to Zbrush

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Week 3 For week 3 we moved on to UV mapping. UV Mapping is projecting a 2d image onto a 3d object to create a texture. The 3d object is unfolded by adding seams and making cuts along the model. Our professor did a quick demonstration by holding up a literal box and unfolding it to help us understand and make clear the entire process of unwrapping. From what I learned through some of my own personal experiences is that you always put seams on the 'back'. By this, I mean that when we are picking sides or edges where we want to put our seams, we should choose a side or edge that is in the least focus. The area where won't matter as much compared to the 'front', where having a cleaner look and undistorted texture is necessary. Our professor too reiterated that it is advisable to not put seams where the texture cannot be compromised.  These are some good examples of UV Mapping, Following the explanation, I watched and followed a couple of UV mapping tutorials which are a...