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Showing posts from January, 2023

Project

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 We were asked to model a production-ready hard surface and an organic character for the final assessment.  For my character, I wanted to go with a female warrior concept and for my hard surface, I went for something more specific like a food stall, based on that, I started looking for references for the concept art on Artstation and Pinterest. By Anna Maystrenko Artstation- https://www.artstation.com/lagunaya I finalised this concept for my organic model. I chose to do this because I found it to be more challenging for it was non-human and even my Professor agreed. It has unique watercolour paint textures and also supported my previous theme of wanting to go with a female warrior character. I was especially curious about modelling the head which was non-human with the fins and the shape. (Images taken from Google, Art Station and Pinterest) I compiled different reference images to help with the accuracy and create something using them all as concept art.  MODELLING ...

Arnold and Substance Painter

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  Week 7 What is Arnold Shader? Arnold is one of the most accurate and powerful renderers out there. Its most beloved feature is ray tracing, the method of graphics rendering that simulates the path, physical properties, and behaviour of light. This feature is a must for the demands of animations and movies with visual effects. It perfectly captures the realistic aspect of 3D characters and complex scenes in films, games and designs visualisation projects. What sets Arnold shaders apart from Maya basic shaders is that the shaders are PBR which are more complex and thus excel at achieving almost accurate photorealism. What is PBR? PBR or Physical Based Rendering represents the most scientifically accurate interaction of light and materials. A PBR material file has 6 channels, each containing a different texture. There is a channel for the base colour, 3 channels for roughness and 2 channels for metallic. This goes to say that PBR relies heavily on the properties of the material itse...